In this next video, I decided to show you how to implement support for Xbox 360 Controllers in Unity. This will only work properly when using Windows, as Linux and Mac computers require different settings. For all the details on the required settings, you can visit this page on the unity wiki.
In the video, I walk through setting all the required values for the controller in the input manager, and then perform tests to make sure all the input settings are working properly. Hope it helps with your projects!
Make sure to watch the video for all the details, like proper sensitivity and dead settings for thumbsticks, triggers, and buttons (they do matter)! You can get the project files here, or just the input manager with Xbox 360 controls already implemented here.