Author: bilal

THE DOS AND DON’TS OF PUBLISHING ON STEAM | GETTING THROUGH GREENLIGHT – PART TWO

In the first part of this blog series, I told you about how how I published my game, Rebound, on Steam and what my experience was like getting through Steam Greenlight. This time around, I’ll share with you the things you should and shouldn’t do when you’re launching a Steam Greenlight campaign. Before we start, I want to mention that I made a lot of these mistakes, but I’m glad that I had the opportunity to learn everything I did wrong.   1. DON’T Wait Until Release To Market Your Game You’ve heard this one before, but it’s really critical...

Read More

How I Published on Steam | Getting Through Greenlight – Part One

Getting greenlit for the first time can be a very daunting task. On many digital distribution platforms other than steam, approval has nothing to do with the users’ response to your game. When you’re getting your game greenlit, everything depends on whether enough people like your game or not. This can leave constant annoying thoughts going on in your head like: “Will people actually like something I made, let alone a game I made?” “I don’t really have what it takes to do this sort of thing.” “Maybe I’ll just release it elsewhere and see what happens.” These thoughts...

Read More

dev_log_01.txt – HoneyMoney

Hello and welcome to the first developer log not only for this game, but also for the site as a whole. I’ll be writing a minimum of one of these a week to highlight everything I’ve done, and shine some light on how they’ve been done, as I value transparency on this site because I believe it can help people out there. Anyway, the game I’m currently working on is called HoneyMoney, and it’s about breeding bees and managing hives to produce a goal amount of honey during a level. I won’t talk too much about how I’ve set...

Read More

How to Start a New Game Project

You’re thinking about your next project. Everything seems great, and you’re just about to jump in with all of the passion, excitement, and dedication to this project you think is going to be amazing. At this point, if you’re lucky, you’ll start thinking about everything you need to do before you make the project, and thoughts like these might start popping up in your head: “So I’m going to need to generate over 50,000 items and optimize it? Wait, I need a master server? How can I even manage creating all the assets?” If you’re like me, you’ve experienced...

Read More

How To Save Your Game In Unity with XML

Download the project files for this video here! Hello everyone, and welcome! In this video I show you how to create save game files in Unity using XML serialization. This method is really easy to expand upon, and will allow you to easily create save files using whatever information you want to store. Using XML is especially great for small teams and small projects because it keeps everything simplified and easy. However, XML documents are text documents, and, for large projects, can cause longer loading times. Whenever I think about saving data in a game, I instantly think of...

Read More